Guild Wars 2: First Impressions
Part 1
I broke one of the rules of being a conscientious consumer, and I pre-purchased Guild Wars 2, without even so much as the tiniest hesitation. I could list many, many reasons why, but there's only one fitting answer:
Hope.
I pre-purchased a game strictly because I hoped it would be good. I hoped it would be different, ground-breaking even. I hoped that I was pre-purchasing a life-altering experience in game form. I hoped that, even with the lack of a release date, ArenaNet and their 'Golden Child' would shatter my preconceptions about the direction of MMORPGs. They gave all of their pre-purchasers a taste this past weekend (April 27 - April 29) of the game that is the most hyped title to-date on
mmorpg.com.
My Hope was not misplaced.
ArenaNet lifted the NDA on Guild Wars 2, and I'm happy to share my experiences in the land of Tyria, re-loaded.
Pregame Preparation
April 25 - I received a notification on my phone that in my e-mail, ArenaNet had finally, finally, gave the go-ahead to pre-download the client. My coworkers were a little put-out by my abrupt fist-pumping and cubical mounting display at this news.
April 26 - Midnight. I immediately entered my information, registered with ArenaNet, and began the download of the 15 gigabyte client. Subsequently and probably unrelated note: this is the night my insomnia began. Given the lightning fast, wallet-eating speed of my internet connection, the download takes just a little over an hour to complete.
April 27 - This is the day the beta opened, and all other functions of life seemed to matter less because of it. I had been drunk off of a steady diet of WvWvW (World vs World vs World) youtube videos and Wal-Mart brand PCP in a can ($1 energy drinks). According to the website, the beta was to begin at 12:00PM. I neglected to read the PST timezone, and attempted to log in three hours early. Didn't work out too well for me on that.
So I hugged my knees and rocked back and forth for a couple of hours, checking periodically (every 3 or 4 minutes) to see if the ArenaNet gods would let me in. Fortunately, at around 2:00PM EST, I was awarded for my vigil with GLORY. And by glory, I mean a character select screen.
Character Creation
Okay, switching to the no-nonsense style of a game reviewer.
First, please give a moment of silence for all other game login screens, as it is evident that Guild Wars 2 (GW2 from now on) set its sights on destroying the competition from the moment you double-click the icon. The music is your heroic, awe-inspiring wispy operatic number. The art, though, is something entirely unique and colorful, yet stark and sleek in design.
After connecting to the login screen, I was prompted to join a server. Pretty standard fare of random fantasy-based names like "Ogre's Breath" and "Stone Peak Shadow Hell" or something like that. I picked a server that, even though the game had only been open for a few minutes, had already accumulated a population listed at "Medium" capacity; the highest among the list. Three other servers shared that distinguished honor, and I hoped that I would kill players from each of those rival worlds.
Next, I was brought to the race select screen. For this weekend, we were given the choice between Humans, Norns and Charr. Sadly, my desired race is not available as I plan to be an Asuran. After that, I was prompted to select one of the 8 classes to play. They each have their strengths and weaknesses, but for now I decided to go with a Human Engineer because I had heard somewhere that they get land mines that act as sticky bombs, and I've loved those since Team Fortress Classic.
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| Why, hello there cuteness. My name is Trapjack, and I like long walks on the battlefield. Oh, this? Just my eye patch. Arrrrrggghhh... |
Following the class selection, I was thrust into the nitty-gritty of character customization: size, girth, hair, skin, tatts, and color of your starting outfit. All in all, pretty standard stuff though you can really spend a lot of time making your avatar look perfect. Since I'm not really interested in customizing a toon that will likely get wiped during the next beta weekend, I spend very little time customizing.
After making my engineer as close to how I envisioned the TF2 demoman would look like if he were in Tyria, I was presented with a series of background questions that determined certain starter equipment and story arcs. I chose the eye patch (duh), an all-purpose tool kit, and I chose to be a "commoner" who "never found the body of his sister after a centaur raid". Or whatever. I would go through this in more detail, but really it's small beans because there aren't any bad options - personally, I would have loved to have made a dirtbag asshat, but it just wasn't in the options. Nor can you be particularly unattractive, unless you pick Charr - the most ungraceful-looking catfolk I've ever seen.
Tutorial Area
Okay, so I finished the character creation and logged into the server with Trapjack, the lovable tramp with a bag of dynamite. I was greeted with a short(ish) cinematic about humans, customized somewhat by the choices I made during creation. I did a whole lot of posing for the camera, but not much fighting or blowing stuff up - I'll write ArenaNet about that...
So then I plopped into Tyria in a place called "Shaemoor", a small town outside of the city of Divinity's Reach, the human capital city (and, consequently, the only human city left to my knowledge). The tutorial teaches you the basics in combat and getting around in the world - though it doesn't really hand you anything. There's no annoying pop-up advice windows, which is a godsend if you're a veteran MMO player looking to dig in without a bunch of nonsense. Noobs need only consult the help screen by pressing ESC and clicking on the appropriate menu options.
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| Centaurs, you say? Kaboom, you want? Deal, you have! |
The tutorial guided me through the town of Shaemoor, currently being overrun by ugly-looking centaur marauders. I was told to get my ass to the inn, then proceed to dance on the bones of any centaurs that I happened to blow up in my path to the gatehouse. Once there, I was pummeled by throngs of centaurs, but easily repelled them with my shotgun blasts and fellow beta testers. Every once in awhile, I noticed that my combat text would wildly exclaim "Combo!" when my blasts and someone else's skills fired off on the same monster and mingled before obliterating the poor creature. Part of the design of the combat system in GW2 is the attack combination system - where attacks can be combined with others for added effects for maximum joygasmic experiences.
Speaking of skills, GW2 simplified the process of obtaining weapon skills. Each class has a set of weapon and offhand combinations available to them, and based on what is equipped at the time, your active skills will change. The first three hotkeys (numbers 1 thru 3) are based on what's in your primary hand, and the next two (4 and 5) are dictated by your offhand weapon. Two handed weapons, like staves, greatswords and hammers, have 5 skills. With the exception of the first skill (your auto-attack), these skills must be unlocked through use in combat, and it typically takes about 15 or 20 minutes of monster grinding to completely learn all skills for a given combination of weapons. Warriors, having the most combinations available to them, have a LOT of weapons to grind if they want all the skills, but it could be easily done in a 2 or 3 hour session.
Epic Encounter to end the Tutorial
Alright, so I made a pile of Centaur goo out of the marauders, and the captain of the guard summoned me beyond the gates to take down the first of many epic-style monsters I'm likely to encounter in my glorious rise to GW2 godhood. I purposefully left out the screenshot of this guy because your first time against one of these epic monsters should be a special moment, like having your cherry popped or your first big boy steak.
So needless to say, we tore into Mister McLargeHuge with reckless abandon, and in one fell swoop, he knocked all of us on our collective asses. And I mean that in the most literal of senses; one. fell. swoop.
Of course, this was intentionally done so that I could be introduced to another mechanic that ArenaNet so thoughtfully (and awesomely) added: the "downed' state. When lose all of your hitpoints, instead of just dying, you enter a state where you're nearly helpless. You can't move. Your screen is bathed in red blood and flashing lights. Monsters are still pummeling you and your friends without mercy. You hold your hands up in supplication.
But all is not lost for Trapjack. During the downed state, you are given 4 abilities to use while in that state to, somehow, hopefully, pull off the miracle in the last seconds before you die. These abilities differ based on class, but assist you in finishing off close-to-death opponents by throwing rocks at them, or summoning protective wards, or even boosting your healing to a point that may bring you out of your stupor. If you manage to kill the opponent while in downed state, you will "rally", which will bring you up on your feet and put you back at half hitpoints. Subsequently, any ally (partied or not) can run over to you and revive you, if they don't wind up dying themselves in the process.
So I rally by bandaging myself (last option of my 4 options), get back up and continue to lay the beat down on this bastard, and eventually down him. Yay! Victory is... oh wait, he just exploded.
Epic fail?